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	<title>Comments on: Additional physics based behaviors for Blend and Silverlight</title>
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	<link>http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlight/</link>
	<description>Gavin Wignall Blogs about Silverlight tutorials and examples</description>
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		<title>By: anhhna</title>
		<link>http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlight/comment-page-1/#comment-1199</link>
		<dc:creator>anhhna</dc:creator>
		<pubDate>Fri, 04 Sep 2009 07:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=444#comment-1199</guid>
		<description>quote: &quot;There are some very basic, but easy to follow videos to help get you to grips with this add-on found here and here.&quot;

The videos are not available, can u edit it? I need to follow the videos.</description>
		<content:encoded><![CDATA[<p>quote: &#8220;There are some very basic, but easy to follow videos to help get you to grips with this add-on found here and here.&#8221;</p>
<p>The videos are not available, can u edit it? I need to follow the videos.</p>
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		<title>By: Silvelight Resources Directory Update (28 Aug)</title>
		<link>http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlight/comment-page-1/#comment-1068</link>
		<dc:creator>Silvelight Resources Directory Update (28 Aug)</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=444#comment-1068</guid>
		<description>[...] Original Post [...]</description>
		<content:encoded><![CDATA[<p>[...] Original Post [...]</p>
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		<title>By: The-Oliver.com &#187; Silverlight Farseer Physics</title>
		<link>http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlight/comment-page-1/#comment-1039</link>
		<dc:creator>The-Oliver.com &#187; Silverlight Farseer Physics</dc:creator>
		<pubDate>Wed, 26 Aug 2009 05:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=444#comment-1039</guid>
		<description>[...] Link: http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlig...&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Link: <a href="http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlig...&#160" rel="nofollow">http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlig&#8230;&#160</a>; [...]</p>
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		<title>By: Michael Washington</title>
		<link>http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlight/comment-page-1/#comment-1005</link>
		<dc:creator>Michael Washington</dc:creator>
		<pubDate>Sun, 23 Aug 2009 21:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=444#comment-1005</guid>
		<description>Oh wow I moved some stuff around and created total chaos :) You know whats missing? Sound! It would be great if the behavior allowed me to choose a .wav file and it would fire when the object collided with something. Then I could crank up the speakers...</description>
		<content:encoded><![CDATA[<p>Oh wow I moved some stuff around and created total chaos <img src='http://www.silverlightbuzz.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You know whats missing? Sound! It would be great if the behavior allowed me to choose a .wav file and it would fire when the object collided with something. Then I could crank up the speakers&#8230;</p>
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		<title>By: Cool Silverlight Stuff &#171; Boring and Useless</title>
		<link>http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlight/comment-page-1/#comment-999</link>
		<dc:creator>Cool Silverlight Stuff &#171; Boring and Useless</dc:creator>
		<pubDate>Sun, 23 Aug 2009 11:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.silverlightbuzz.com/?p=444#comment-999</guid>
		<description>[...] Additional physics based behaviors for Blend and Silverlight (cool physics demo) [...]</description>
		<content:encoded><![CDATA[<p>[...] Additional physics based behaviors for Blend and Silverlight (cool physics demo) [...]</p>
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		<title>By: Silverlight driving game with Farseer Physics &#187; Silverlight Buzz</title>
		<link>http://www.silverlightbuzz.com/2009/08/19/additional-physics-based-behaviors-for-blend-and-silverlight/comment-page-1/#comment-950</link>
		<dc:creator>Silverlight driving game with Farseer Physics &#187; Silverlight Buzz</dc:creator>
		<pubDate>Fri, 21 Aug 2009 09:27:13 +0000</pubDate>
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		<description>[...] Silverlight Resource        Additional physics based behaviors for Blend and Silverlight [...]</description>
		<content:encoded><![CDATA[<p>[...] Silverlight Resource        Additional physics based behaviors for Blend and Silverlight [...]</p>
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